My portraits and caricatures are painted in watercolor, I like the natural ebb and flow of watercolor, and I try to incorporate its beautiful attributes within my artwork.
Portrait of the late Jeff Buckley, he was a popular musician during the 90's.
The I.T. Crowd
Caricatures of Moss, Jen, and Roy from the British comedy show, The I.T. Crowd.
This caricature is of the T.V. cook persona Paula Deen, this piece addresses the accounts of racism she has been accused of.
Fear in the Shadows
This is a caricature of a client dressed up as a fearful pirate, frightened by unknown shadowy creatures lurking about.
This caricature is of the actor Patrick Stewart as 'Captain Picard' from the T.V. series, 'Star Trek The Next Generation'.
Odicia is an on-going comic that I co-created with Cameron Lee (check out his stuff!). We both wrote and designed the story together, it has gone under many changes throughout the years.
This is a concept painting for one of Odicia's ancient civilizations, it shows a mysterious light of long time past being activated by ancient technology.
This is a concept painting of one of Odicia's countryside villages, a peaceful village located near the mountains, far away from the city capital.
These are character concept designs for a group of tribesmen in the world of Odicia.
This is a cover for the comic book Odicia. I mimicked the look of stained glass and painted vibrant hues to enhance and highlight the characters within the story.
The Big Question
The Big Question is a childrens picture book that explains where babies come from. Full spread pages act as illustrative and fun metaphors explaining the tricky question; The main characters, a boy and his father, travel through these colorful pages, explaining the question little by little as they journey onward.
Pages 23-24 of the book 'The Big Question'.
Great Sea Race
Pages 11-12 of the book 'The Big Question'.
The Big Battle
Pages 15-16 of the book 'The Big Question'.
Pages 19-20 of the book 'The Big Question'.
This is a final sketch and layout of pages 7-8, readied to be inked and colored.
This is a final sketch and layout of pages 27-28, readied to be inked and colored.
Initial thumbnail sketches
These are thumbnail sketches of the initial planning and layout of the pages.
These are book covers for the epic poems of the Ancient Greek author, Homer. These book covers are of the The Odyssey, Oedipus, and The Iliad. I mimicked the look of stained glass and painted vibrant hues because these elements are reminiscent of visual storytelling, I felt that since these epics had such strong and interesting characters, they were fitting to this art style.
This is a book cover for Homer's The Odyssey, it features the hero himself and his wife, Penelope, the love he wants to return to. In the background are his obstacles, the Cyclops and Poseidon.
This is a book cover for Homer's Oedipus, it features the tragic hero, Oedipus, cloaked mysteriously above his child-self, paralleling the ill-fated prophecy that he would fulfill.
This is book cover of Homer's The Iliad, it features Helen of Troy, prominently displayed in the middle because of her importance within the epic. Below Helen, lays the destruction and death of the war.
Dungeon Crawler is a 2-D rogue-like adventure game, about running around slaying enemies and bosses, block mining, collecting treasure and power-ups. My job was to provide concept art, character sprites, background visuals, HUD elements, and 2-D pixel animations.
Run, Run, Run, Zombies!
This is a concept painting that would be used for visual promotion of the game.
This is an in-game image, it features the player HUD, background assets, character and enemy sprites.
These are concept sketches for the playable characters in the game.
This is a sprite sheet of two playable characters, it shows their movement frames and examples of their animations in motion.
This is a sprite sheet of two playable characters, it shows their attack frames and examples of their animations in motion.
Adventure Islands is a 2-D side-scrolling platformer, these images are visual mock-ups of how certain in-game shots would look like, helping the other designers and programmers visualize certain aspects of the game. My job was to provide character sprites, background visuals, HUD elements, and some 2-D pixel animations
World Map Overview
This is a visual mock-up of how the game's over-world would look like in-game.
These are sketches of potential ideas that are turned into pixel art assets.
This is a visual mock-up of a temple, one of the playable dungeons in the game.
This image shows examples of how certain sprite assets will look in game in relation to each other.
This image is an example of how a mountain village would look like with NPC sprites.